A step closer to a crowdfunding campaign
- By Mikael Bergström |
- In Devlog |
- With No Comments
- On 9 Jun | '2026
Things are moving forward! We are now very close to having a deal in place for printing and distribution, which is one of the last few hurdles before planning the crowdfunder.
This feels very nice – I have seen many crowdfunding campaigns fail or become disappointments because they weren’t really ready. In our case, the game will be pretty much ready to be printed at the start of the campaign. Which means the worst case scenario still means you’ll get something. At the very least a PDF and a partial refund. I’ve been publishing ttrpgs for fifteen years now but this will be my first licensed project and my first international physical release. Am I a little nervous? Yeah. But I’ll try my absolute best to make sure everything works out.
My day job as a gamedev/computer science teacher is also winding down for the summer break; I’ll enter the last few remaining grades for my students this weekend and then there’ll be a week or two of noodling around at work, cleaning and doing admin. In other words, I will have more time to devote to planning the crowdfunder and making sure everything is in place.
There are still a bunch of decisions to be made – hardcover or softcover? Price per book? Stretch goals, reward levels? My instinct is to keep everything simple; underpromise and overdeliver. There won’t be a lot of extra physical bits and bobs for example; those have turned more than one kickstarter into a nightmare for the people involved. We’ll see.


