September is here, and I have some news!
- By Mikael Bergström |
- In Devlog |
- With No Comments
- On 18 Sep | '2025
First of all, I’d like to introduce Per Gradin – the excellent artist who’s been doing a lot of work especially on character portraits for the introductory adventure in the book, as well as some other stuff here and there – this, for example, is a prime example of Luna City law enforcement =)

There’s also a PDF! It’s 167 pages long! It’s technically printable! You could print this and it’s be recognizable as a product, as a game. The text will still go through some more iterations of proofreading, editing and corrections but I feel like I can confidently say it’s not a complete disaster. Aside from the above-mentioned Gradin stuff, there’s not much art yet, but there’ll be at least a few more pieces before the kickstarter.
It’s always a nice feeling when a project reaches this stage. There’s a lot more work to be done, but the end is in sight.
The plan right now is to get this PDF signed off on and approved, hopefully with some more art in it. Then use it to finalize deals for printing etc.
And then to start serious planning for the kickstarter, while revising the text and the illustrations.
This is the pre-Kickstarter version. A sort of “minimum viable product”. If we get funded at just the basic level, this is what you’re getting – it’ll be a PDF containing the entire game and as many pieces of art as I can reasonably afford to buy on my teacher’s salary. Better KS result = more illustrations! Among other things.
In other words, this will be a very classic Kickstarter – not a large corporation minimizing risk*, but an indie creator trying to finance some more artwork and a print run.
(* I’m not against large rpg corporations minimizing risk, to be clear. It enables them to do weird stuff they wouldn’t have been able to otherwise.)



