In the summertime

Sorry for being a bit late; I try to strive for making one of these posts at least once a month. I’ve been a little busy with life outside RPGs – like I said in the last update, in my day job I’m a highschool teacher and the term just ended. Always a stressful, busy time.

But that doesn’t mean work has grinded to a halt by any means – here’s where we are at:

  • Layout is on a little bit of a pause as I’m travelling right now. I expect to be home again next week though, and restart work on the preliminary layout.
  • I’ve just finished going through all the really nice comments and suggestions I got from the first round of outside readers. All low-hanging fruit has been dealt with; now I’m gearing up to do another pass and handle the more difficult stuff. The comments that require a bit more work.
  • When I’m home again I’ll also pick up where I left off in terms of illustrators and illustrations. I don’t have a huge AAA studio budget pre-Kickstarter but I want to make sure to have at least enough pieces to do some kind of version of the game either way. I want to make sure people see this game isn’t just a pipe dream. There’s been far too many projects like that on KS already.
  • I’ve GM:ed one group through one of the two scenarios I’ve created so far. It went well, though the characters never did manage to actually solve the mystery. Not completely, at least. But we had fun, and the game seems to do what I want it to. Not that the mechanics come into play very often, but the scenario design works pretty much the way it should. I’m going to GM the same scenario again for a different group this weekend. We’ll see how it goes.

Anyways, that’s all right now I think. Please let me know if you have any questions and if you think something’s missing in these updates. I’m hoping to be able to share some more worldbuilding and details on what the rules look like soon, too 😊

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