Internal playtesting
- By Mikael Bergström |
- In Devlog |
- With No Comments
- Tagged with backdated |
- On 17 Mar | '2025
Internal playtesting underway! A total of two and a half hours or so of background generation (and plenty of collaborative discussions) yielded four very different* investigators, ready to take on the mystery of a disappearing informant, somewhere down in Luna City’s bowels.
The locals seem suspicious of outsiders and not very impressed with the investigators’ hastily constructed cover story of being a press team from a lifestyle magazine… But something is clearly weird down here in Corridor 17; no signs of the informant yet but the group has stumbled on an unrelated crime scene where two people have been killed in an extremely violent fashion. And didn’t the last report from the informant include something about mysterious deaths? Who’s killing the locals?
In other words: it’s a completely normal weekday in Luna City!
(* OK, so thanks to some… interesting die rolls the characters may be different, but they all share a few quirks – so three out of four at some point woke up with a four year memory gap and some weird nightmares? Might be time to tweak those background event tables a little…)