End of summer summary

Hello there! Hope you’ve survived summer. Or if it’s not summer where you are, I hope you’ve survived whatever you’ve had 😊

Some updates:

– Cults and Apostles done, as are most of the Mechanics chapter including character generation. It just needs some more examples, and I’m reworking the mechanics for trade/money/resources/equipment.

– Otherwise, the first main draft of the book only lacks the chapter on scenario design. Since that sort of thing is pretty much my jam, I don’t foresee mjuch problems. I’ve written chapters on how to design mystery-solving type scenarios into several of my previous games, and this will be pretty similar.

– I’m thinking about how to ramp up the PR bit. I mean, I’m a writer, doing PR isn’t really my strong suit and I have limited time and energy for these things but… I’m currently thinking about creating some sort of dev blog, probably at the official site. In the future, I’d write my updates there, then make sure to cross-post to Facebook, Instagram, maybe even the dreaded X. And also probably posting it to a mailing list of some kind.

The idea would be to try and get a bit of wider reach for these things. Without it leading to me getting swamped by PR stuff 😊

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