Update time!

So; the first draft of the book is done, except for the introductory adventure. I’m currently giving it a first read-through pass, looking for obvious problems, spelling errors etc before it’s ready to be looked at by others. Don’t worry, when I’m looking for outside proofreaders I’ll holler 😊

Meanwhile I’m preparing for a big-ish update of the official website; most of the changes are already there but I want to make sure it’s up to snuff before I unveil it. Not really anything dramatic – a new landing page, a devlog, an FAQ. At least it’ll be better than just having the press release there 😊

I’m not promising anything, but I hope to start reaching out to some artists in the next few weeks, to look at some samples and see what they’d be interested in doing and what their rates are etc. Most of the funds for illustrations will probably have to come from the planned Kickstarter, but I’ll be able to pay for a bunch of pieces beforehand – which is good, because if nothing else a text-only Kickstarter seems like a really bad idea 😊

It’s kind of interesting how important illustrations and graphic design can feel, even when we’re talking about a hobby that’s primarily text- and mind-based. Chronicles, to me, was never a mini-heavy game, we mostly used our imaginations and maybe some quick sketched maps on graph paper. Not a lot of visual elements around the table. But it’s hard to argue the effects of 1e’s stark imagery on the imagination…

arrow-left They've got skulls on them
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